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SPACE - Library 1 - Volume 1.iso
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1990-08-13
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Notes on Children's Talespin Adventures
The *.TAL file included with this READ_ME was created with
Talespin, the Adventure Game Creator from MichTron/MicroDeal, and
requires the run-time module TELLTALE.TOS and a color monitor.
To play the game, run TELLTALE.TOS and load the *.TAL file of
choice from the TellTale menu. Use the left button for all
selections during the game. When you are ready to quit, press
the right button and the TellTale menu will reappear, offering
you a chance to load another program file or quit. During the
game, when text balloons appear and you want to get rid of them,
simply press the left button while the mouse arrow is _off_ the
text balloon. Some text balloons are intended to be clicked on
directly; in these cases, the instructions << CLICK HERE >> will
appear within the balloon.
This *.TAL file was created by a group of schoolchildren.
SDI.TAL was created by 10 children in the 2nd-5th grades at Leal
Elementary School in Urbana, IL, with the assistance of D.A.
Brumleve. In this program, each child designed his/her own
character and that character's reactions to a group-planned
scenario. MANSION.TAL was created by 12 students in the 3rd-6th
grades at Creative Discovery School in Champaign, IL, and
MOUNTAIN.TAL was designed by 8 3rd-5th graders at the same
school, both facilitated by teacher M.L. Marks. In these
programs, each child was responsible for one or more "rooms" in a
group-planned scenario. Each game took 5-8 sessions to complete,
from the initial design to the final program. (Children
determined the progress of the game every step of the way, so
please do not blame the adult facilitators for childish aspects
of the programs!) The children used Kidpainter to create their
program illustrations and some of the text. The adult
facilitator then took notes regarding the children's plans for
text and other reactions to user selections. Then an adult (D.A.
Brumleve) assembled the pictures according to the children's
instructions using Talespin. Although the children did not
participate directly in the Talespin programming itself, they did
all of the thinking involved, and that thinking is considerable.
The process required both group and individual brainstorming,
implementation, and evaluation. A flow-chart was developed by
the children to help them visualize the storyscape map as the
program progressed. The children in each group were enormously
pleased with the resulting product, and they came away with a
strong understanding of how adventure games "work".
We are releasing the children's products into the public domain
in the hopes that other teachers will use them as a model for
group programming projects in their own classrooms. If you do
decide to undertake a Talespin project, please contact D.A.
Brumleve for further information and assistance.
By the way, although the children in these sessions insisted upon
designing games, I'd like to point out that Talespin is equally
useful in designing onscreen class books about _any_ curricular
topic; a program could conceivably impart information on insects,
trees, architecture, history--you name it! If in the past you
have assigned your students to create individual booklets on a
particular topic, please consider an onscreen version instead.
The program will still be useful as a reference for later classes
studying the same topic in your classroom.
D.A. Brumleve
P.O. Box 4195
Urbana, IL 61801-8820
USA
Voice: 0101 217 337 1937
M.L. Marks
Creative Discovery School
615 West Kirby Avenue
Champaign, IL 61820
USA
Voice: 0101 217 355 0908